![]() ![]() For example, players can move certain platforms closer to the blob's proximity, or they can spin a non-functioning spiral fan in order to blow food & objects for the blob to absorb, objects that were unreachable beforehand. Certain checkpoints in the game place the blob in zero gravity areas, allowing him to propel himself like a rocket, complete with a turbo booster.Ĭertain areas of the level have gates, platforms and other objects that can be manipulated using the touchscreen capabilities on the Vita. Each checkpoint forces the blob to grow to a specific target height in order to absorb larger items and to get to the next section of gameplay (much like in the Katamari series). ![]() The blob can make use of a ground stomp feature and is able to both attract himself to and repel himself off magnetic surfaces, in order to reach new heights and platforms in the level. As in About a Blob, the main conceit is to absorb objects in order to gain power and grow in size as to better traverse the platforming levels. Absorbing objects is automatic, unlike in About a Blob, and the blob moves at a much higher speed than the blobs did in the original game, which eliminates the use of the turbo/run button. Player controls a mutated Blob who has the standard platformer controls. The game was originally released for the PlayStation Vita with a follow up release on the PC on August 15th 2012. Mutant Blobs Attack is a puzzle platformer that takes place in the universe of DrinkBox Studios' first title of About a Blob, though it is not a direct sequel, but a stand-alone follow-up. ![]()
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